> For the complete documentation index, see [llms.txt](https://trappist1.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://trappist1.gitbook.io/docs/for-backers/governance-sway-coin.md).

# Governance - Sway Coin

Our governance coin provides voting power and other kinds of influence to players.

### **Introduction**

The Sway Coin ($TR1S) serves as the governance token in *Trappist 1*, allowing players to participate in world-building decisions, prestige-based purchases and faction reputation management. Sway is not used for general trade or economy, keeping its role distinct from Tungsten Coin ($TR1T).

### Earning Sway Coins

Players can acquire Sway in a number of ways:

* Being logged in and not AFK will earn Sway every few minutes.
* Completing quests and delivering resources to settlements earns both faction reputation and Sway.
* Trading TR1T for TR1S at market rates.
* Purchasing TR1S for dollars — This will be capped for each player, based on the amount of online play.

Players earn grandiose titles based on the amount of Sway a player possesses.

### **Governance & Voting**

Players can vote on a number of matters in the game, ensuring community-driven expansion and development. The number of Sway held will determine the power of each player's vote:

* **Planetary Terraforming Priorities** – Players decide which planet or moon is terraformed and settled next.
* **Planet Names** – Community-driven planetary naming. *(Subject to veto; there will no planets called “*[*Hitler Did Nothing Wrong*](https://knowyourmeme.com/memes/hitler-did-nothing-wrong)*” or “*[*Planet McPlanetface*](https://www.nytimes.com/2016/03/22/world/europe/boaty-mcboatface-what-you-get-when-you-let-the-internet-decide.html)*.”)*
* **Points of Interest** – Undeveloped POIs will appear across all planets and moons. Players can vote on whether each should become a village, research base, estate of purchasable land plots, shuttle launch pad or some other pre-set option.

Voting in this way does not diminish the number of Sway a player holds, and players can vote in multiple elections simultaneously.

### Staking Sway Coins

Players can stake (lock) their TR1S to help boost the status of their guilds. A guild's level is based on the total staked Sway Coins of all guild-members. The higher a guild's level, the more perks members receive.

Staking Sway does not diminish a player's voting power, but staked Sway cannot be used to exert influence (see below).

### **Exerting Influence**

Players can choose to spend their Sway to directly exert influence over certain aspects of the game, such as bypassing votes or securing prestige-based advantages. These actions require **significant Sway Coin expenditure** and are really only for the most-vain players.

* **Naming Rights** – Name selected buildings for one month, and natural landmarks and asteroids for one year.
* **Bypassing votes** — Instead of waiting for a vote, a high-influence player may spend a LOT of Sway to cancel the voting process and immediately choose what gets built at a POI. This player also gets to permanently name the POI. (The player will not own the POI)
* **Faction Reputation Purchases** — Players can buy faction reputation using Sway, bypassing or augmenting the traditional quest/resource-delivery grind.

All naming is subject to veto.

### **Separating Governance and Economics**

Sway is designed as a **true influence currency**, giving players the power to shape the world while keeping **economy and governance separate**. All Sway expenditures are **high-cost**, ensuring that influence-based decisions remain meaningful and limited to dedicated players.

### Technical

See more on the [Token Labs page](https://tokenlabs.network/en/token/mainnet_iota/0xab86fd2Bbf468258B219e06b50723f7294A3f830) and the [network explorer](https://explorer.evm.iota.org/token/0xeD8871CAB208A8180D0b89315F4Fa44788B82592).
