> For the complete documentation index, see [llms.txt](https://trappist1.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://trappist1.gitbook.io/docs/for-backers/unique-selling-points.md).

# Unique Selling Points

Trappist 1’s many unique selling points are detailed throughout this documentation, but they are collected and outlined here for quick reference.

These unique features position *Trappist 1* as an innovative, flexible and engaging experience within the blockchain gaming and MMO spaces. The game's appeal to both crypto and non-crypto audiences, combined with its immersive sci-fi universe and PvE focus, creates a distinctive competitive edge.

## A Living, Breathing Solar System <a href="#refheading___toc3753_7514578" id="refheading___toc3753_7514578"></a>

The planets of *Trappist 1* orbit their red dwarf star in real time, just as the moons orbit their planets. All celestial bodies rotate on their axes, creating a literal day/night cycle, with the star serving as the solar system’s only source of natural light.

This beautiful, dynamic solar system serves as the backdrop for an exciting game.

## Immersive, Seamless Exploration <a href="#refheading___toc12917_1382403815" id="refheading___toc12917_1382403815"></a>

*Trappist 1* allows players to explore a rich, expansive sci-fi setting that spans multiple planets, moons and asteroids all orbiting a binary star system in real time. This interplanetary setting provides a vast open world where players can travel seamlessly between locations, discover unique landscapes, and engage in various RPG-style activities, such as mining, crafting and trading, all within a cohesive game universe and with zero loading screens.

The seamless planetary landing and take-off is a near-unique feature that barely five games have ever successfully accomplished.

## Sophisticated Crafting System <a href="#refheading___toc12925_1382403815" id="refheading___toc12925_1382403815"></a>

Crafting in *Trappist 1* requires collection of various raw materials, all of which are freely collectable throughout the solar system. All crafted items have a skill-based chance to have better properties, through *T1’s* unique rarity system. This encourages player-trading, skilling up to produce rarer, higher-quality items and retrying for the optimal combination of boosted properties.

Items that can be crafted by players are not available from any other source, and assembled vehicles, etc, require items that are crafted by several professions. This encourages trading, socialising and teamwork.

Importantly, no crafted items are bound to players. They are freely tradeable.

## Truly Unique Rarity System <a href="#refheading___toc3755_7514578" id="refheading___toc3755_7514578"></a>

The unique rarity mechanics in *T1’s* crafting system provide extensive replayability and personalisation. Crafting an item always involves a chance of yielding a higher-grade version of the intended item, with increasing enhancements applied to randomly selected properties. \[Fascinating but redacted, for now] This is unheard-of in any blockchain or traditional MMO.

Players are encouraged to master their professions and create increasingly rare, high-value items, whether for their own use or for sale or trade.

## Vehicle Assembly System <a href="#refheading___toc12927_1382403815" id="refheading___toc12927_1382403815"></a>

While simple items such as jet-packs, scuba gear, etc., are individually craftable items and usable on their own, cars, helicopters, space-ships and other complex vehicles are not craftable items as such. Rather, they are an assembly of components, which themselves are craftable, tradeable items. For example, a typical car might require a chassis, engine, tyres and computer, all crafted by players with different professions. A player can acquire these items in a number of ways (craft, trade, auction), and then assemble a vehicle of the player’s choice. In this way, players can upgrade the car’s engine, or even swap it out for different purposes: A circuit-race requires power, while exploration requires fuel-efficiency.

<figure><img src="https://3204619789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FRUQDQhatQhpNRMr3gEW2%2Fuploads%2F5Tr2bW6S2tSc2SwrNOnz%2FTR1%20Moon%20Colony%20in%20Distance.png?alt=media&amp;token=1bb1e2ff-20c4-49a7-970f-a630909a5d44" alt=""><figcaption><p>The barren landscape of Moon 1e-Alpha with Planet 1e and the TRAPPIST-1 star seen prominently in the sky. Actual game-play graphics.</p></figcaption></figure>

## PvE-Focused Gameplay <a href="#refheading___toc12921_1382403815" id="refheading___toc12921_1382403815"></a>

*Trappist 1* emphasises player-versus-environment (PvE) content, where players can engage in quests, resource gathering, and non-combat challenges, rather than focusing on player-versus-player (PvP) combat. This PvE orientation, coupled with exploration, risk-based mechanics and friendly competition in PvP races and other mini-games, creates a non-violent experience focused on discovery, crafting and socialising, distinguishing *T1* from combat-oriented MMOs.

## Science-Based Content <a href="#refheading___toc3757_7514578" id="refheading___toc3757_7514578"></a>

*Trappist 1* bridges the gap between science and entertainment. The game is a scaled, scientifically accurate representation of the real [TRAPPIST-1](/docs/the-real-trappist-1.md) solar system. Planetary orbital periods and gravity are as observed by NASA, and some planets in the game will be tidally locked, as predicted by NASA scientists.

Most of the crafting professions in the game will focus on real-world engineering disciplines. Players will specialise in fields such as jet propulsion, structural, chemical, materials science and aerospace. These professions emphasise scientifically grounded mechanics to enrich game-play and player immersion.

Players can gather most elements on the periodic table and crafted items will require a more-complex collection of ingredients, compared to most crafting games, making *T1* more in line with real life. Additionally, more-complex crafting ingredients can be crafted for use in advanced items, such as chemical compounds (methane, petrochemicals, etc.), metal alloys (stainless steel, tantalum hafnium carbide, etc.) and other materials (carbon fibre, polymers, etc).

<figure><img src="https://3204619789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FRUQDQhatQhpNRMr3gEW2%2Fuploads%2Fusx9gjeA2N5Lndq1lewG%2Fssc2021-02b.jpg?alt=media&amp;token=010182ea-6480-4b05-ae83-06019eb2142e" alt=""><figcaption><p>Credit: <a href="https://www.spitzer.caltech.edu/image/ssc2021-02b-comparison-of-trappist-1-to-the-solar-system">NASA/JPL-Caltech</a></p></figcaption></figure>

## Naming by Players

The planets will initially be named after their assigned names (1b to 1h) and moons after the Greek alphabet (e.g, 1e-alpha). Once the game is released, however, the planets and moons will be named by the players, by nominations and votes. Players’ in-game faction reputation on each planet will boost their voting power.

## Player-Controlled Content

Players can acquire influence and use it to vote on in-game content. Every planet and moon will have points of interest that could take form in any number of ways. Players may vote on these, with their influence levels dictating how much their votes count. Players can also use their influence to name buildings, settlements, landmarks and even asteroids.

<figure><img src="https://3204619789-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FRUQDQhatQhpNRMr3gEW2%2Fuploads%2FeC9135KwF7osOJ9Es0Rm%2FTR1%20Moon%20Moron%20Rocket%20in%20Foreground.png?alt=media&amp;token=974a9f04-c841-4117-b494-c5a49a71946e" alt=""><figcaption><p>A Moon Moron Rocket sits on a launch-pad, overlooking the habitat pods on Moon 1e-Alpha. Actual game-play graphics.</p></figcaption></figure>

### Additional USP 1 <a href="#refheading___toc3759_7514578" id="refheading___toc3759_7514578"></a>

\[Redacted for now — we will release more information soon]

### Additional USP 2 <a href="#refheading___toc3759_7514578" id="refheading___toc3759_7514578"></a>

\[Redacted for now]

### Additional USP 3 <a href="#refheading___toc3759_7514578" id="refheading___toc3759_7514578"></a>

\[Redacted for now]

***Cover image:** The star and seven planets of the Trappist 1 MMO. Sizes match observed sizes of the real-world solar system, at 1,000:1 scale. Distances not to scale. Actual game-play graphics.*
