> For the complete documentation index, see [llms.txt](https://trappist1.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://trappist1.gitbook.io/docs/player-guide/truly-free-to-earn.md).

# Truly Free to Earn

Acquire coins, craft NFTs, pay nothing!

Trappist 1 operates on a **free-to-earn** model, ensuring that every resource gathered, item crafted and currency acquired in-game has real value and is immediately tradeable. Players can earn through game-play alone.

### Earn Coins

*Trappist 1* has a trading currency, the [Tungsten Coin](/docs/for-backers/economics-tungsten-coin.md) ($TR1T) and a governance currency, the [Sway Coin](/docs/for-backers/governance-sway-coin.md) ($TR1S). Both can be earned in-game through:

* Story/Progression quests
* Repeatable quests
* Selling natural resources
* Competitions
* Air-drops (free give-aways)

Players can, of course, optionally purchase extra coins for accelerated progression (with $TR1T) or increased influence (with $TR1S).

### **Craft NFTs**

The crafting professions in *Trappist 1* focus on engineering specialisations. **Everything** players craft is an NFT and can be sold in-game, either on the auction house or directly between players, or even outside the game.

*Trappist 1* has a unique rarity system for crafting. There is always a chance that an item crafted will be a little better or a great deal better than the normal specifications. The player can then choose to make use of this better item or sell it for a profit.

More information about our rarity system is coming soon.

No centralised authority can revoke ownership or restrict item transactions. Players can trade their crafted NFTs on third-party marketplaces, if they wish.

### **Trade Without Restriction**

In *Trappist 1*, anything you acquire can be freely traded:

* **Natural Resources** – Gathered materials can be traded with other players or posted on the Commodities Exchange.
* **Crafted Goods** – Everything made by players can be traded as NFTs. There are no soul-bound items.
* **Tungsten ($TR1T) and Sway ($TR1S)** – Both in-game currencies can be traded, exchanged or sold freely, inside and outside of the game.
* **Land and Property** – Player-owned land and apartments can be traded.

### **A True, Player-Driven Economy**

Because every asset in the game is tradable, the economy is entirely player-driven. Prices are determined by supply and demand, and players retain full control over their in-game assets.
